A Framework for Comparing Inventors and Reflecting on the
Design Process (Michael E. Gorman, W. Bernard Carlson)
- 1.1 Mental Models. A mental model is a dynamic,
visual representation of a potential devices that an
inventor can 'run' in his or her mind. For example,
Edison began his kinetoscope, or motion picture
invention, with a mental model of a machine that would do
'for the Eye what the phonograph does for the Ear.' Like
the phonograph, Edison intended that the kinetoscope
would be used by individuals for both recording and
viewing moving pictures. Consequently, this mental model
led Edison to develop a peep show and not a projecting
machine. There is a growing literature on mental models
in cognitive psychology, but this work does not focus on
inventors.
- 1.2 Slots. An inventor's mental model can be
divided into areas of concentration called 'slots,'
following the cognitive psychology literature. Slots are
our reconstruction of the way an inventor subdivides a
problem. With the kinetoscope, Edison's mental model
suggested that he needed a component analogous to the
sound groove on the recording cylinder on his phonograph.
Consequently, Edison initially sought a way to create a
spiral of tiny photographs on a revolving drum.
- 1.3 Mechanical Representations. Inventors have
familiar devices or 'stock solutions' that they insert in
slots in their mental models. A slot is analogous to a
variable; a mechanical representation is analogous to a
value for a variable. For example, Edison's phonograph
mental model did not include a mechanism for interrupting
motion so that the eye could register the illusion of a
smooth flow of images. He therefore needed to create a
slot for a device that would cause the cylinder to pause
briefly. In this slot, he inserted a double-action pawl
he had used on his stock tickers to convert circular
motion into linear motion; we refer to this double-action
pawl as a mechanical representation. Because an inventor
may manipulate these devices not only on the workbench
but also in his or her imagination or in sketches, we
refer to these devices as representations and not simply
as components or objects.
- 1.4 Strategies. Inventors, like scientists,
mathematicians and other problem-solvers, also employ a
variety of strategies.
- 1.4.1 Heuristics or 'rules of thumb' help
reduce the complexity of a problem and suggest a
path to solution. Two good examples that students
can relate to are
- 1.4.1.1. Conservative focusing, or
vary one variable: An inventor who
follows this heuristic will change one
mechanical representation while holding
all other features of the device
constant. Bell frequently used this
strategy.
- 1.4.1.2 Focused gambling: In
contrast, an inventor following this
strategy will deliberately change several
features of the device at once, in hopes
of discovering a much more promising
approach. Edison frequently did this.
- 1.4.2 Algorithms are used by experts to
solve familiar sub-problems.
2. Using the framework to compare and reflect.
- 2.1 Students could first be asked to figure out, from
their notes, what their own mental models, mechanical
representations and heuristics were, and how these
elements interacted. Was their mental model dictated by
those of previous inventors, or did they explore
radically different alternatives? Did they rely primarily
on conservative focusing, or did they gamble on very
different design alternatives?
- 2.2 A class could then be devoted to inter-group
comparisons, with each group presenting its perception of
its own processes.
- 2.3 In this same class (or classes) comparisons with
actual inventors should be made. This kind of discussion
best accompanies the unit on the telephone, because
the three major inventors have been compared using this
framework.
Unless otherwise noted this page and all its contents and
subdocuments are copyright 1994 by Michael E. Gorman
Quoted in W. Bernard Carlson and Michael E. Gorman,
'Understanding Invention as a Cognitive Process: The Case of
Thomas Edison and Early Motion Pictures, 1888-1891', Social
Studies of Science, 1990, 20: 387-430, 396. This article includes
a detailed discussion of how this cognitive framework illuminates
the invention of the kinetoscope. For good reviews, see D.
Gentner and A.L. Stevens, Mental Models. (Lawrence Erlbaum
Associates, 1983), 99-129 and W.B. Rouse and N.M. Morris 'On
Looking Into the Black Box: Prospects and Limits in the Search
for Mental Models', Psychological Bulletin, 1986, 100:349-363.
Ronald Finke deals with the role of visualization in invention by
asking experimental subjects to mentally construct new devices
out of simple shapes. In effect, these subjects are creating and
manipulating mental models, though Finke does not cite this
literature, nor does he include comparative case-studies
detailing the processes of actual inventors. See R. Finke,
Creative Imagery: Discoveries and Inventions in Visualization
(Lawrence Erlbaum Associates, 1990). This term is adapted
from R.J. Weber and D.N. Perkins, 'How to Invent Artifacts and
Ideas', New Ideas in Psychology, 1989, 7: 49-72. Reese V.
Jenkins suggested that Edison frequently employed certain
mechanical and electrical components (such as the cylinder and
stylus) in his inventions. See his article, 'Elements of Style:
Continuities in EdisonŐs Thinking,' Annals of the New York
Academy of Sciences, 1984, 424: 149-62. To some extent,
mechanical representations resemble the technical structures
which Bertrand Gille defined as the basic tools and elements
underlying all technology. See his History of Techniques, (Gordon
and Breach, 1986), vol. 1, 10-14. Finally, Eugene Ferguson has
described how several technologists catalogued mechanical
movements; one example is the mechanical alphabet created in the
eighteenth century by the Swedish engineer Christopher Polhem.
See his article 'The MindŐs Eye: Nonverbal Thought in
Technology,' Science, 1977, 197: 827-36. For a discussion of
how Edison used this mechanical representation in the
kinetoscope, consult Carlson and Gorman, op. cit. (12), 398-9.
For examples of how he used it throughout his telegraph work, see
Reese V. Jenkins et al., eds., The Papers of Thomas A. Edison,
Vol. 1: The Making of an Inventor, February 1847-June 1873 (Johns
Hopkins University Press, 1989), especially 200, 323-5, 370, 407,
and 428. Cognitive psychologists have studied scientific
heuristics in detail, using experimental, computational and
historical methods; see Gorman, Simulating Science Bloomington:
Indiana University Press, 1992. Very little attention has been
paid to heuristics used by inventors; see Weber and Perkins, op.
cit. for an exception. In fact, much of the material for
this lecture came from Gorman, Mehalik, Carlson & Oblon **