Bobby Bokista   |   Virtual Fools : 2004.01.30
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Video Games:

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Bobby's Final Project
Co-Authored By: Bobby Bokista, Ben Cummings
Last Modified By: Bobby May.07.2004 :: 0025
Checked Out By:


Case Study:


by Bobby
Exploring collage elements in a video game by using the framework laid out by the weekly topics.

Educational Links:

Articles of Interest

Games Telling stories? - A brief note on games and narratives by Jesper Juul
   A look at the hypertext narrative properties of video games.
   Volume 1 Issue 1, July 2001 from gamestudies.org


Game Noir - A Conversation with Tim Schafer by Celia Pearce (Interviewed at Game Developers Conference, March 7, 2003)
   Tim Schafer is the designer of the critically acclaimed game Grim Fandango. Use your Internet browsers find function to skip ahead to: "TS: (Laughs) There were two pivotal classes that have influenced my game work." without the quotes to read about Psychonauts and the juxtaposition of people's dreams as locations for the game action.
   Volume 3 Issue 3, July 2003 from gamestudies.org


Video Game Vocabulary - A brief note on games and narratives by David Thomas, University of Colorado Denver
   "This is a PDF of a poster I presented at Level Up 2004. It covers what I have called "a lexicon of aesthetic or experiential anchors". This vocabulary is meant to describe the experience of video games, rather than the structures of the video game object."
David Thomas is the co-creator of Myst and Riven and teaches at the University of Colorado Denver.
   David Thomas's website: Buzzcut.com






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